It’s no secret that I took another extended break from writing guides to focus on composing music. While it was mostly burnout I felt from writing, the main reason for the break was my lost passion for the games I was writing.
As someone who has been writing guides for over 6 years, it’s difficult to stay motivated and enjoy the content I produce. However, I am back now, and I am excited to write about my all-time favourite game.
If you’re part of my Twitch Community, you know I’m really obsessed with FFXIV. So my community made a “streamer bingo card” with a spot for “talks about FFXIV” when I’m not playing it. I love FFXIV, but I didn’t stream it because it was hard to keep my community interested. My community was primarily formed around chaotic and horror games, and as a result, there was minimal interest in participating in FFXIV. But here we are years later, being an almost full-time FFXIV streamer with multiple members buying subscriptions for the game. If you’re interested in witnessing my firsthand experience of the story, join us and watch as I redeem myself from being a cutscene skipper. On my livestream, I’ll be engaging in the game’s story elements for the very first time with each new expansion. So, come hang out with us!
Now, on to the reason you’re here. New players often ask how to make single-player content in the game easier, particularly if they are playing as a caster and keep getting interrupted by mobs. Trust me, I’ve been there.
When I started playing FFXIV, I thought it was a great idea to play as the Thamaturge/Black Mage. I spent most of my time playing solo and farming FATEs, so I’m no stranger to shouting in frustration at my computer screen when I die to weak enemies and get my spell interrupted. To be honest, that’s the primary reason why I gave up playing as a Thaumaturge/BLM so quickly. However, as soon as I acquired a Chocobo Companion, it significantly improved my ability to handle tasks of this nature.
I still heavily rely on my Chocobo Companion in the endgame, especially while farming for my Hunt Achievements and collecting all the Bicolour Gemstone Vouchers for the mount.
I love my Chocobo Companion so much that I’ve been encouraging the group of players I regularly play with to summon theirs anytime we farm, so they can get theirs to max level.
This guide explains everything about a Chocobo Companion, including how to level it up quickly, how to go beyond level 10, and which stats to upgrade first. This guide will not cover the in-depth details on how to colour your Chocobo; however, I will touch on this subject and link to sites that will be helpful to you.
Note: If you have any questions about FFXIV that you want me to cover feel free to leave them in a comment below, you can also ask me while I am streaming on Twitch, YouTube or in our community discord.
Unfortunately, it takes a bit of time before a player gains access to a Chocobo Companion. Players need to finish a certain amount of the Main Story Quest (MSQ) to unlock a quest that gives them a whistle. This part doesn’t take much time. This quest becomes available at level 20 and requires players to form an alliance with one of the grand companies. You should choose one as soon as it is available and don’t worry too much about which one to pick, as you can always change your alliance later on. In fact, many players will upgrade all 3 grand companies in order to unlock all of their exclusive rewards.
The level 20 quest you’re searching for is called “My Little Chocobo.” Its location depends on the Grand Company you join. I strongly suggest picking the Grand Company based on your favourite starting city and then setting your Return function to whichever one it is as this will make turn-ins much easier.
The locations are as follows:
Malestrom are located in Limsa Lominsa Upper Decks at X:13, Y: 12 and the quest giver is R’ashaht Rhiki
Twin Adder are located in New Gridania at X: 9.5, Y: 11 and the quest giver is Vorsaile Heouloix
Immortal Flames are found in Ul’dah Steps of Nald at X:8.5, Y: 9 and the quest giver is Swift
Now, while this quest unlocks the Chocobo Companion as a Mount, you don’t actually start using it as a Battle Companion until you hit level 30 when the Quest “My Feisty Chocobo” unlocks in South Shroud. This quest can be found at X:17, Y: 28 from the quest giver Docette. The quest will require you to utilize a resource called Gysahl Greens which are bought from most merchants, but you can find the specific ones here.
I would strongly recommend buying at least a stack of 99 Gyshal Greens as running out of them can be quite frustrating and you’ll get back the Gil you spent very quickly.
After this quest anytime you want to summon your Chocobo going forward you can do so by clicking on a Gyshal Green from your inventory or opening up your Companion Tab and selecting it from there. A single Gyshal Green will allow your Chocobo Companion to be summoned for 30 minutes, though anytime you Mount or are in a city that doesn’t allow for mounts this timer is paused.
If you are a newer player and don’t have much Gil to spare, I would strongly recommend that you do this to save your Gil, however, by the time you reach a few million Gil, this won’t be much of a problem for you as 36 Gil is nothing.
Chocobo Companions are easy enough to level up simply by attacking mobs if you’re a patient player, however, just be ready for a few months of grinding so you may want to do this passively. Essentially I would recommend that players only level up their Chocobo when a new weekly challenge log has come up and hold it off for the next week.
Now, if you’re in a hurry, especially if you don’t have many friends to play the game with, there are a number of things you can do in order to get your Chocobo to max in no time… er… well less time.
Before I dive into this I just want to say that you may notice the amount of experience you personally get on your job lowers when you have your Chocobo out. This is because of the XP debuff you get from being in a party. You may notice this when you play with your friends, but realistically it’s only a 20% debuff for your own experience and is well worth it in the long run.
One of the best utilities in FFXIV is the Weekly Challenge Log. This can be accessed by pressing the Log Button (by default the 3rd button above your Gil) and then hitting Challenge Log (the bottom option).
Here there are two Weekly Challenges for Chocobo Companions under the Battle Tab, being Bosom Buddies I and Bosom Buddies II.
Bosom Buddies I requires players to simply defeat 20 enemies comparable to your level while your Chocobo is summoned and Bosom Buddy II requires you to defeat 100 enemies with your Chocobo Companion summoned.
Even if you simply complete these once a week, your Chocobo will level up faster than you can imagine with very little effort. Well, again, that is if you’re not in a hurry. Though you may think that the experience you get from the Bosom Buddies is pretty low at first, you’ll be happy to know that it scales based on the level your Chocobo is, meaning that you will always get a chunk of XP even in the higher levels.
I typically pair this up with other Challenge Logs, making it much more worth it as I’m somewhat of a min-maxer when it comes to how I spend my time in-game.
Chocobos earn a portion of the experience you earn when killing a mob, meaning that a player will always have to kill mobs that are near their level in order to have their Chocobo level up. The best way to guarantee this, in my opinion, is to farm FATEs. The reason for this is that FATEs provide you with the need to desync if you are too high a level. The sync will always make it so you are in the level area you need to be in to gain experience, and thus for your Chocobo to also gain experience.
As XP doesn’t really scale too much when you kill mobs on a higher level job, it doesn’t really matter what level FATEs you’re training your Chocobo on. Instead, I would merely focus on FATES that spawn many mobs and ignore any Boss FATEs as they are much less profitable to your Chocobo.
Now, if you enjoy FATEs and want to level your job up this way, Boss FATEs are going to be faster, especially with your Chocobo Companion by your side. This is the only time I recommend Boss FATEs when it comes to levelling a Chocobo.
My goal is to always get the Bosom Buddies challenge logs and then I do whatever I want for the remainder of my time.
Essentially, I would never recommend that a player only focuses on levelling up their Chocobo and instead makes it part of other tasks they want to complete.
In regards to FATEs these may be:
Farming Grand Company Seals
Farming Bicolour Gemstones (Shadowbringers & Endwalker)
Similar to Bosom Buddies there are two weekly challenge logs for FATEs, being In Your FATE I and In Your FATE II. In Your FATE I requires 5 FATEs to be completed with the highest ranking and In Your Fate II requires you to complete 10 with the highest ranking.
If you absolutely despise FATEs, my best suggestion is to go to one of the beginner areas and complete the low-level FATEs as they take very little time. While the XP you get from the actual mobs is going to be relatively low, as you will outrank them by quite a bit, the rewards from both Challenge Logs will be unchanged essentially making it the most efficient way in regards to time to complete these tasks.
I always do this for alt accounts or side jobs that I don’t really enjoy, though below will be more options that may be more interesting.
Hunts are something I have been doing daily for the past two months to bring all of my side jobs from level 1 to level 90. Hunts before Shadowbringers are one of the best ways to get Aetheryte Tickets which will essentially provide you with a free teleport for each ticket.
While teleports were never an issue for me before Endwalker, due to the fact that they were capped at 1,000 Gil, the change to teleportation costs really got under my skin because I refused to spend more on something that used to be cheaper.
Now, admittedly the ultimate best way to get the Seals is to simply do the weekly Elite Mobs or simply do Blue Mage’s Masked Carnivale, the daily mobs are relatively efficient ways of getting experience, as you will need a maximum of 3 mobs in order to get what is equal to a single FATE of that expansion.
The hardest, or most annoying part of completing Hunts is locating the mob, though I would strongly suggest that you use FFXIV Hunt which will provide you with the fastest and least costly routes for your Hunts.
I won’t lie, I would rather do Hunts than dungeons many days, especially when I feel exhausted from work and don’t think that I have the motor function to actually deal high damage and avoid AoEs.
I would also avoid completing Hunts from A Realm Reborn as they are quite annoying and bothersome, but anything from Heavenward on is quite straightforward and simple.
Easily you can get 100 mobs this way for Bosom Buddies, so if you really hate FATEs because of the amount of time they take, this is going to be a much better option.
The only thing you really need to keep in mind is that your Chocobo will only be able to gain experience if you are near the level of the mob, though you should be fine to be 8 or 9 levels higher, though your Chocobo will not gain much experience.
Unlike FATEs, the goal is not to get your Chocobo raw experience from Mobs, instead, this is just an alternative for players who want to get two things done at once and reap the benefits.
Note that if you’re trying to use Hunts as a way to level up, Chocobos will not take any of the experience from actually completing the Hunt, so you’re in the clear for that juicy XP. Chocobos can still get the mob experience though, which is why it is extremely important that you only fight mobs around your level when doing hunts as you can get both this experience and guarantee your Bosom Buddies.
Admittedly this is the least interesting way to get your Chocobo up and a way that I would absolutely never do, but depending on what job you’re leveling or where you are in the game, it might actually be a great choice.
Essentially, if you’re an end-game player who is attempting to level up their Blue Mage you’re probably already going to look into this trick. Note that this portion is a bit spoilery, though it won’t be spoilers for the story.
Essentially the Blue Mage gains bonus experience from killing over-world mobs that are not in FATEs and due to this players will get a max-level friend to help them out and kill mobs for them. In the case of Blue Mage, a level 1 Blue Mage will typically tag a level 80 mob and will allow the other player to kill the mob, reaping the benefits of the experience since they were the first to tag. The same can be done with any job, though the experience is nowhere near as much, making it less worth it.
Though this is the case, this is by far the fastest way to get massive amounts of experience since your friend will be able to kill a mob in a matter of hits, when you cannot. The only thing you need to ensure is that you are not in the same party together, instead just communicate the path you’re going to take and the mobs you’re going to kill and begin the farm.
I would strongly suggest only doing this when you’re levelling up Blue Mage as it is the most worth it, but I’m certain you will not get bonus experience on your Chocobo from using Blue Mage and will get the experience you would have if you were running it on a different job.
Similar to the food you eat to buff your stats, Chocobos have their own set of food. It is going to be different from the food you feed yourself and you’re going to want to be a lot more particular about when and what food you use, as not only are the foods unavailable from merchants, but they are typically decently pricey on the Market Board.
This isn’t to discourage you from using them, however, I would only use the food if you’re going to actually use your Chocobo for a decent amount of time.
Always think about Gyshal Greens are your summoning food. They offer no actual beneficial stats to your Chocobo, however, they are extremely affordable and will be available to you at any point.
There are two ways to use Foods, one is by using it when you Summon your Chocobo, providing them with the buff that is associated with that food. The other option is to feed your Chocobo in a stable, either one from your FC or your housing plot. The best thing about putting your Chocobo in a public FC stable is that other players can feed it for you, meaning that if you’re offline you can still get experience on your Chocobo. If you are part of an FC, I would strongly recommend giving some of the feed you want to give your Chocobo to someone (or some folks) you can trust to feed. I’d let them know that it was no trouble if they forget, but chances are if your FC is anything like mine dozens of people are just chilling in the household all day or there are multiple people already using the Chocobo Stable.
Each hourly feeding will give the Chocobo 1000x whatever level it is, so if you are level 2 you will get 2,000 experience each feeding, or level 15 will provide 15,000. This somewhat falls off in the later levels, however, it is the most passive way to get your Chocobo to level.
It is extremely important that you let people know what feed you are giving your Chobcobo as every 10 consecutive feeds of the same food will make that food the Chocobo’s favourite, providing them with benefits from that food when summoned.
As a side note, if you are putting your Chocobo in a stable you will need to make sure that it is cleaned regularly as poor conditions will lead to the Chocobo gaining less experience. This isn’t that big of a problem if you are feeding inexpensive food, however, if you are feeding expensive food it will feel like a waste. You can use Brooms to clean the stable and these can either be crafted or bought from Junk Mongers.
Another side note is that you will be unable to summon your Chocobo while it is in the Stable and you will have to pick it up from wherever you left it. This was the main reason I never consistently fed my Chocobo as I tend to be forgetful about where I last left it. There’s truly nothing worse than getting yourself into a tough battle and not having your Chocobo to help so get into the routine of checking whether or not your Chocobo is with you by checking the Companion tab.
As for the other foods, these are your main options:
Krakka Roots are probably going to be the least expensive of all the foods and that’s primarily because they are such a dead-weight resource. Essentially, while the other foods will provide a Chocobo with some other benefits, the Krakka Root is essentially empty calories. The only issue with feeding your Chocobo Karakka Root regularly is the fact that it provides no benefit to the Chocobo once summoned when the other foods do. That being the case, if you don’t think you’re going to be fighting with your Chocobo regularly, then just feed it these inexpensive treats.
However, if you think you’re going to use your Chocobo regularly, I would recommend you begin investing some Gil in the little guy as it will help you quite a bit.
In my opinion, the best feed is the Curiel Root as it will provide Chocobos with an experience boost no matter what, however if it is the Chocobo’s favourite food it will provide players with an even bigger bonus. This is going to be the most important in the higher levelling as that’s when a player tends to get discouraged and wants to quit levelling up their Chocobo. Trust me, I get it and I grind a lot.
After the first 10 Curiel Roots you feed your Chocobo in the Stable I wouldn’t use them anymore, and would switch back to Krakkas, though if you feed Krakkas to your Chocobo, make sure you don’t feed 10 in a row and instead feed it another food to break the chain. Note that Curiels being a Chocobo’s favourite food will not affect the XP you get from the Stable, however, it will help in every single battle.
After that, I’d pick one of the foods below based on what it is you want your Chocobo to do, though I’ll tell you exactly what I do with my Chocobo in battle when we get to the Abilities section.
Sylkis Buds will provide a Chocobo with more damage when it is fed as the summoning food. This is going to be the most interesting food to feed if you are in a group of players and you all have your Chocobos up as it will help make tasks like FATEs as long. If you are completing content on your own, the Sylkis Bud may not be as useful as you’re probably going to want to set your Chocobo to Healer Stance, but the choice is yours.
Obviously, if you are a healer main, this is going to be your best bet and can actually help the main story questing go smoother due to your low damage. This can also be useful for Tanks that have healing in their kit, such the Warrior. Most of the time you’ll be able to sustain yourself, however, you may not be able to deal enough damage, making the content much more daunting.
I know I’m extremely impatient, essentially making me always complete content on the highest damage job, such as Machinist or Ninja. So, with that being the case, my Chocobo’s damage is just a nice thing to have, but it’s not the most important.
Again, like the Curiel Root, if the Chocobo’s favourite food is the Sylkis Bud they will gain more of a benefit when it is utilized, otherwise you just get a small buff.
In my opinion, the Mimett Gourd is the best feed to give your Chocobo unless you’re a Healer. The Mimett Gourd raises the Potency of a Chocobo’s and while you may not believe it, the healing isn’t actually that bad. As I mentioned earlier, I tend to do all of my Over World content as a DPS job and since I have impulse control issues, I tend to get myself into really sticky situations where I let myself die from pulling too many mobs.
The nice thing about Mimett Gourds is it seems like they are quite inexpensive on most servers I’ve checked, being about 100 Gil for each one. Admittedly, this is a bit more expensive than Gyshal Greens, but given how much survivability you can gain this way, it may be worth it for you.
I have to admit that I don’t really use Mimett Gourds as I’ve gotten very used to the way that my Chocobo heals and am constantly switching what stance it is in to optimize, but reminding myself that this is an option is starting to encourage me to make this my Chocobo’s favourite food.
While the Tantalplant is a pretty decent food for Chocobo survivability, I really think that it’s a waste of time and Gil.
Essentially the Tantalplant will make it so your Chocobo has more HP, ensuring that your Chocobo won’t just die immediately in battle, however, my opinion on this is… just summon your Chocobo again.
To me, the cost of Gyshal Greens is just so minimal that I don’t care whether or not my Chocobo dies on the field. This mostly makes sense if you’re playing something like Healer or require your Chocobo to be in “Tank Stance” but I strongly don’t recommend that. I will cover more of these specifics shortly, but I do think this is a pretty big waste of Gil.
Pashsana Fruit is another food that essentially is needed if you want your Chocobo to remain in Tank Stance as it will raise the Emnity that the Chocobo produces. The thing is… you’ll typically avoid using Tank Stance no matter what job you’re playing; so again, it would be a bit of a waste of Gil.
This is by far the most confusing part of levelling up a Chocobo as many players get their Chocobo stuck at level 10 and can’t seem to figure out how to progress. Trust me, I was in the same boat when I was levelling up on my alt even though my main’s Chocobo is level 20.
Essentially when a Chocobo reaches level 10 it will begin getting locked at each level and will need a Thavnairian Onion in order to raise that cap. The only issue is… Thavnairian Onions tend to be pretty pricy and sit between 90-120k on the Marketboard.
The reason for this is the fact that Thavnairian Onions need a lot of effort in order to grow, requiring a lot of cross-breeding in a housing plot and will need a week in order to grow.
Luckily for you, there are two quests you can get a free Thavnairian Onion from that will not require that much effort they are as follows:
I would strongly recommend that you utilize these two Thavnairian Onions unless you are rich in Gil and don’t mind picking them up later. I was somewhat disappointed when I discovered I never finished these quests when I recently cleared every single side quest in the game since I remember now that this portion of Chocobo raising was very costly to my Sprout self.
In order to use a Thavnairian Onion players will simply need to summon their Chocobo and hit “Use” on the Onion, though you can also feed the Chocobo in the Stable. I always fed my Chocobo in the open world as I never really did the passive grind. As I was constantly levelling up a side job, I was always in combat or doing FATEs while waiting for a DPS queue to pop, but if you are doing the passive Krakka grind, simply pop one of these in the Stable every time you hit level cap.
As a note, you don’t have to worry about wasting a Thavnairian Onion as you will not be able to feed one to your Chocobo unless it is at level cap.
You will need a total of 10 Thavnairian Onions in order to get your Chocobo to level 20, though if you do the two quests you’ll only need 8 from the Market Board.
Every time you level up your Chocobo you will skill points that you can place in one of the three Skill Trees, being Defender Healer and Attacker.
Each of the Skill Trees will unlock a Chocobo Stance (which I will cover shortly), however, each will also provide the Chocobo with passive stats or even skills that it will use throughout battle.
You are unable to command the Chocobo to actually use any of these skills, but they will automatically use them depending on what Stance you use.
The following are each of the benefits you get with each upgrade to the Skill Tree.
Level 1 will provide the Chocobo with Choco Drop which delivers an attack with a potency of 150 and raises it’s enmity
Level 2 will provide the Chocobo with Enhanced Strenth which raises the Chocobo’s strength by 5%
Level 3 will provide the Chocobo with 10% more HP
Level 4 will provide the Chocobo with Choco Kick which delivers an attack with a potency of 130 and slows the enemy by 20% for 12 seconds
Level 5 will provide the Chocobo with 5% more accuracy
Level 6 will provide the Chocobo with 15% more critical hit
Level 7 will provide the Chocobo with Choco Guard which reduces the damage your Chocobo takes for 15 seconds.
Level 8 will provide the Chocobo with 5% more strength
Level 9 will provide the Chocobo with 10% more HP
Level 10 will provide the Chocobo with Choco Strike which orders the Chocobo to deliver an attack with a potency of 150 to all enemies in a cone before it. This will also raise its enmity.
Level 1 will provide the Chocobo with Choco Regen which places a regen with a Cure Potency of 25 on either the player or the Chocobo for 25 seconds.
Level 2 will provide the Chocobo with 10% more mind
Level 3 will provide the Chocobo with 5% more HP
Level 4 will provide the Chocobo with Choco Cure which heals for 300 Cure Potency
Level 5 will provide the Chocobo with 5% more accuracy
Level 6 will provide the Chocobo with 15 more critical hit
Level 7 will provide the Chocobo with Choco Surge which increases the magic potency of healing by 30% for 30 seconds.
Level 8 will provide the Chocobo with 15% more Mind
Level 9 will provide the Chocobo with 5% more HP
Level 10 will provide the Chocobo with Choco Medica which heals the Chocobo and the party members with a cure potency of 150. This includes any other players who are in your party and close enough to the Chocobo.
Level 1 will provide the Chocobo with Choco Slash which is an attack worth 150 Potency
Level 2 will provide the Chocobo with 5% Strength
Level 3 will provide the Chocobo with 5% HP
Level 4 will provide the Chocobo with Choco Beakwhich is an attack that deals 130 potency damage and also has a 20 potency damage over time (DoT) that lasts 18 seconds
Level 5 will provide the Chocobo with 5%more accuracy
Level 6 will provide the Chocobo with 15% more critical hit
Level 7 will provide the Chocobo with Choco Rush which stuns an enemy for 5 seconds and deals 130 potency damage
Level 8 will provide the Chocobo with 10% more strength
Level 9 will provide the Chocobo with 10% more attack speed
Level 10 will provide the Chocobo with Choco Blast which deals 170 potency damage to all enemies around it
Chocobo Stances are essentially the way you tell your Chocobo what you want it to focus on.
There are four Stances players can choose from and they can be selected from the Companion menu. I would create a little section of your Hotbar simply for your Chocobo Stances, including the following items:
Your Chocobo’s Favourite Food
Your most used stances
It’s going to be very important that you switch between your Chocobo’s stances based on your needs as for a lot of content you can’t just leave your Chocobo alone. The only time when you can do this is when you out-level an area or your Gear is the end-tier Gear Score. The following are what the stances are and what they do:
Free Stance is the most commonly used Chocobo Stance in the game and quite frankly I typically leave my Chocobo on this, unless I’m doing niche content.
This stance will let the Chocobo freely use any of its skills.
Quite frankly, there isn’t really a downside to this stance other than your Chocobo not attacking or healing as much as you want it to be, but if you are in an area that is about your level it should be fine.
The nice thing about this stance is that your Chocobo will regularly stun and put regens on you while the extra attacks are just a bonus to your damage.
Defender Stance is the least useful stance in my opinion. Essentially this limits your Chocobo to only using Tank abilities, however, this is good for newer players who are playing a DPS job. I personally used Defender Stance when I played a Caster so that my Chocobo would take and hold aggro of the mob. The only issue is… if you out-DPS your Chocobo, you’ll start gaining enmity.
If you are going to use this stance, I strongly recommend that you feed your Chocobo Pahsana Fruit so that it has raised enmity and hopefully that will be enough to keep the aggro on it.
Realistically, enmity isn’t that big of an issue for a Chocobo in the lower-level areas and I mostly saw it start dropping it regularly when I hit level 50.
Whenever you’re in a group it is not advisable to use Defender Stance.
By far the most useful Stance you can use is Healer Stance as it will provide you with an insane amount of sustainability, especially when you are a DPS job.
I personally use Healer Stance in emergencies or when things are going to go to shit before I start. For example, I always use Healer Stance when I do mob FATEs that have more than 4 mobs on a DPS job.
Healer Stance typically allows me to pull almost all the mobs with ease and not risk death. The only time this is untrue is when new content comes out and my Gear Score simply cannot compete.
Otherwise, I also use it whenever I am solo-ing level 70 A-Ranks, though I typically will toggle between Healer and Free Stance when I’m playing DPS against a single mob.
Attacker Stance is the most niche of the stances and is pretty much only used for hyper-optimization or if you are a full-time healer or in my opinion, if you play Warrior.
Essentially Attacker Stance will deal the most damage of all the stances at the cost of you not receiving any healing and your Chocobo being at risk of being killed.
This isn’t a problem for healers at all as you can simply put regens on your Chocobo or heal them whenever they absolutely need it, however, for all other jobs, it is a bit of a risk.
Now, the reason I think that Attacker Stance is pretty good on Warrior is because you can help sustain your Chocobo in later levels with Nacent Flash. This is extremely helpful when trying to maximize the damage that you are outputting especially in boss fates.
While I still feel like tanking in overworld content is much smoother timewise than healing, nothing beats the damage that comes from a DPS job.
I personally don’t switch into Attacker Stance often as a DPS job as it would require me to heal my Chocobo. Even as a red mage, this is a loss of DPS and you would be much better just putting your Chocobo on Free Stance.
You can absolutely reset your Chocobo’s Stats, however, there isn’t much of a reason to unless you aren’t planning on taking your Chocobo up to level 20.
You see, at level 20 you will be able to unlock all of the Skills your Chocobo has access to, and quite frankly given the passive stats you get from having absolutely everything, I would say it is worth it. While it is costly and time-consuming to get there, my opinion is that it is extremely worth it, especially if you are planning on hunting A-Ranks and farm FATEs on your own.
Although not every stance is worth having your Chocobo on, the passive stats from each section will impact your Chocobo overall, which is why I say it is worth it.
To reset your Chocobo’s skills you will need to use a Reagan Pepper which is purchased for either 20 Allied Seals of 48,000 Grand Company Seals. I would strongly recommend using your Allied Seals as they aren’t worth as much and can be farmed much faster than Grand Company Seals.
You can absolutely change the colour of your Chocobo Companion, but the process is quite long-winded and you will need to use the FFXIV Chocobo Colour Calculator.
Essentially there are fruits that you can feed your Chocobo that will begin changing the RGB values and you will have to feed them within a single feeding window. If done correctly players will receive a notification that their Chocobo is growing new feathers, meaning that in 6 hours their Chocobo will be the colour that they wanted it to be.
Extremely Important Note: You absolutely need to follow the order of feedings in order to get the exact colour you want as feeding in a different order will not guarantee your RGB colours. This is extremely unfortunate and has happened to a community member of ours and while he wasn’t completely upset about it, it can become an expensive task if you mess it up a few times in a row.
Remember to be patient with this task as you will have an hour window to do it. There’s no rush and you might as well double-check… this coming with the boy with impulse control issues and extreme impatience.
If you don’t know what colour your Chocobo is you can simply open the Companion tab and go to the Appearance tab.
One of the most fun aspects of having a Chocobo Companion is being able to customize it and dress it up. This is achieved by using Chocobo Barding.
Chocobo Barding is a rather expensive and time-consuming venture, though it can be worth the grind when you’ve landed on one that you absolutely adore.
Now, with that being said, many pieces can be found on the market board or from NPC vendors around Eorzea but I’m going to send you over to my husband’s guide as he’s laid out all the Chocobo Barding with screenshots for you!
Johnny is a 30-something year old average gamer and Twitch Streamer. His favourite games include Resident Evil, Donkey Kong 64, Little Big Planet, Don't Starve Together, FFXIV, New World, Punball and League of Legends.
Johnny is also a sound designer/composer, writing for theatre and film and recently becoming interested in video game soundtracks, and is a big animal enthusiast. All of his music is DMCA-Free making it available for use for other streamers or content creators.
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Basically Average, penned by Johnny Salib, is a source for simple video game tips and guides as well as Royalty-Free Music for all streamers and video content creators.